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 Diana

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Number of posts : 1299
Localisation : RBDM with a heart of gold
Registration date : 2006-09-11

PostSubject: Diana   Tue Mar 10, 2009 5:02 pm

Initiative +7 (+9 near Scipio); Speed 7; HP 41 (Bloodied 20); Healing surges/day 8 (10 hp); AC 20, Fort 16, Ref 19, Will 16; Superior crossbow +11 (1d10+6; crit 16 + 1d6); Unaligned; Str 12, Con 14, Dex 20, Int 11, Wis 16, Cha 8; low-light vision; resist 5 necrotic and resist 5 poison

Feats: Elven Precision, Sneak of Shadows (use rogue sneak attack once per encounter), Weapon Proficiency (superior crossbow)

Special abilities: Beast Mastery; Hunter’s Quarry (+1d6 dmg); Raise Animal Companion (ritual); Wild Step (ignore difficult terrain when shifting)

Languages: Common, elven

Skills: Dungeoneering +10, Heal +10, Nature +12, Perception +12, Stealth +12, Thievery +12

Equipment: +1 Swiftshot superior crossbow (3rd), +1 Deathcut leather armor (5th), +1 Cloak of the Walking Wounded (4th), Circlet of Second Chances (3rd), longsword, adventurer’s kit, 80 bolts

At-will powers:
Nimble Strike – Ranged, Special (shift 1 square before or after you attack), +11 vs. AC (Hit: 1d10+6; crit 16 + 1d6)

Twin Strike – Ranged weapon, 2 attacks, +11 vs. AC (Hit: 1d10+1 damage; crit 11 + 1d6)

Encounter powers:
Cloak of the Walking Wounded – When you use your second wind when bloodied, you can spend two healing surges instead of one (and gain hit pts from both)

Disruptive Strike – Ranged, immediate interrupt, trigger: you or an ally is attacked, target: attacking creature, +11 vs. AC (Hit: 1d10+6; crit 16+1d6; target takes a -6 penalty to the attack)

Elven Accuracy – Free, reroll a missed attack roll at +2 and use the second roll even if lower

Sneak Attack – No action; when you have combat advantage and are using a light blade, crossbow or sling, add +2d6 damage on a hit

Swiftshot Crossbow – Minor, make a ranged basic attack with the weapon

Two-Fanged Strike – Ranged, 2 attacks vs. one target, +11 vs. AC (Hit: 1d10+6 per hit, and +3 damage if both hit; crit 16 + 1d6)

Yield Ground – Encounter, immediate reaction, trigger: an enemy damages you with a melee attack, effect: shift 3 squares and gain +2 power bonus to all defenses until the end of your next turn

Daily powers:
Circlet of Second Chances: No action; when you fail a saving throw, reroll and use the second result even if it’s lower

Split the Tree – Ranged, roll attacks vs. two targets within 3 squares of each other and use the best roll vs. both targets, +11 vs. AC (Hit: 2d10+6; crit 26 + 1d6)

Beast companion – Brighty (using wolf mechanics):
Str 15, Con 14, Dex 14, Int 6, Wis 15, Cha 6; medium size; speed 7; AC 18, Fort 16, Ref 16, Will 17; 46 hp (bloodied 23); healing surges/day 2 (11 hp); Attack +8 vs. AC (kick); Damage 1d8 + 2 (or 1d8 + 4 with Combat Advantage); Endurance +9, Perception +9; Low-light vision


Last edited by Admin on Sat Mar 21, 2009 1:08 pm; edited 2 times in total
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Registration date : 2006-09-11

PostSubject: Re: Diana   Tue Mar 17, 2009 8:00 am

I've changed Diana around to a beastmaster ranger and added Brighty's stats to her PC sheet. That is one badass mule!
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PostSubject: Re: Diana   Sat Mar 28, 2009 8:14 am

5th lvl version:

Initiative +7 (+9 near Scipio); Speed 7; HP 46 (Bloodied 23); Healing surges/day 8 (11 hp); AC 20, Fort 16, Ref 19, Will 16; Superior crossbow +12 (1d10+7; crit 17 + 2d6); Unaligned; Str 12, Con 14, Dex 20, Int 11, Wis 16, Cha 8; low-light vision; resist 5 necrotic and resist 5 poison

Feats: Elven Precision, Sneak of Shadows (use rogue sneak attack once per encounter), Weapon Proficiency (superior crossbow)

Special abilities: Beast Mastery; Hunter’s Quarry (+1d6 dmg); Raise Animal Companion (ritual); Wild Step (ignore difficult terrain when shifting)

Languages: Common, elven

Skills: Dungeoneering +10, Heal +10, Nature +12, Perception +12, Stealth +12, Thievery +12

Equipment: +2 Superior crossbow (6th), +1 Deathcut leather armor (5th), +1 Cloak of the Walking Wounded (4th), Circlet of Second Chances (3rd), longsword, adventurer’s kit, 80 bolts, 150 gp

At-will powers:
Nimble Strike – Ranged, Special (shift 1 square before or after you attack), +12 vs. AC (Hit: 1d10+7; crit 17 + 2d6)

Twin Strike – Ranged weapon, 2 attacks, +12 vs. AC (Hit: 1d10+2 damage; crit 12 + 2d6)

Encounter powers:
Cloak of the Walking Wounded – When you use your second wind when bloodied, you can spend two healing surges instead of one (and gain hit pts from both)

Disruptive Strike – Ranged, immediate interrupt, trigger: you or an ally is attacked, target: attacking creature, +12 vs. AC (Hit: 1d10+7; crit 17+2d6; target takes a -6 penalty to the attack)

Elven Accuracy – Free, reroll a missed attack roll at +2 and use the second roll even if lower

Sneak Attack – No action; when you have combat advantage and are using a light blade, crossbow or sling, add +2d6 damage on a hit

Two-Fanged Strike – Ranged, 2 attacks vs. one target, +12 vs. AC (Hit: 1d10+7 per hit, and +3 damage if both hit; crit 17 + 2d6)

Yield Ground – Encounter, immediate reaction, trigger: an enemy damages you with a melee attack, effect: shift 3 squares and gain +2 power bonus to all defenses until the end of your next turn

Daily powers:
Circlet of Second Chances: No action; when you fail a saving throw, reroll and use the second result even if it’s lower

Spitting Cobra Stance – Minor, stance, Effect: Until the stance ends, make a ranged basic attack as an opportunity action against any foe within 5 squares who moves closer to you

Split the Tree – Ranged, roll attacks vs. two targets within 3 squares of each other and use the best roll vs. both targets, +12 vs. AC (Hit: 2d10+7; crit 27 + 2d6)
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PostSubject: Re: Diana   Sat Mar 28, 2009 10:20 pm

And 5th lvl Brighty, of course:

Str 15, Con 14, Dex 14, Int 6, Wis 15, Cha 6; medium size; speed 7; AC 19, Fort 17, Ref 17, Will 18; 54 hp (bloodied 27); healing surges/day 2 (13 hp); Attack +9 vs. AC (kick); Damage 1d8 + 2 (or 1d8 + 4 with Combat Advantage); Endurance +9, Perception +9; Low-light vision
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PostSubject: Re: Diana   Thu Apr 23, 2009 6:36 pm

Here's the 6th lvl version of Diana:

Initiative +8 (+10 near Scipio); Speed 7; HP 51 (Bloodied 25); Healing surges/day 8 (12 hp); AC 21, Fort 18, Ref 21, Will 18; Superior crossbow +14 (1d10+7; crit 17 + 2d6); Unaligned; Str 12, Con 14, Dex 20, Int 11, Wis 16, Cha 8; low-light vision; resist 5 necrotic and resist 5 poison

Feats: Distant Advantage, Elven Precision, Sneak of Shadows (use rogue sneak attack once per encounter), Weapon Proficiency (superior crossbow)

Special abilities: Beast Mastery; Hunter’s Quarry (+1d6 dmg); Raise Animal Companion (ritual); Wild Step (ignore difficult terrain when shifting)

Languages: Common, elven

Skills: Dungeoneering +11, Heal +11, Nature +13, Perception +13, Stealth +13, Thievery +13

Equipment: +2 Superior crossbow (6th), +1 Deathcut leather armor (5th), +2 Cloak of Resistance (7th), Circlet of Second Chances (3rd), longsword, adventurer’s kit, 80 bolts, 150 gp

At-will powers:
Nimble Strike – Ranged, Special (shift 1 square before or after you attack), +14 vs. AC (Hit: 1d10+7; crit 17 + 2d6)

Twin Strike – Ranged weapon, 2 attacks, +14 vs. AC (Hit: 1d10+2 damage; crit 12 + 2d6)

Encounter powers:
Disruptive Strike – Ranged, immediate interrupt, trigger: you or an ally is attacked, target: attacking creature, +14 vs. AC (Hit: 1d10+7; crit 17+2d6; target takes a -6 penalty to the attack)

Elven Accuracy – Free, reroll a missed attack roll at +2 and use the second roll even if lower

Sneak Attack – No action; when you have combat advantage and are using a light blade, crossbow or sling, add +2d6 damage on a hit

Two-Fanged Strike – Ranged, 2 attacks vs. one target, +14 vs. AC (Hit: 1d10+7 per hit, and +3 damage if both hit; crit 17 + 2d6)

Weave through the Fray – Move; immediate interrupt; trigger: an enemy moves adjacent to you; effect: you shift 3

Yield Ground – Encounter, immediate reaction, trigger: an enemy damages you with a melee attack, effect: shift 3 squares and gain +2 power bonus to all defenses until the end of your next turn

Daily powers:
Circlet of Second Chances: No action; when you fail a saving throw, reroll and use the second result even if it’s lower

Cloak of Resistance: Minor; gain resist 5 to all damage until the start of your next turn

Spitting Cobra Stance – Minor, stance, Effect: Until the stance ends, make a ranged basic attack as an opportunity action against any foe within 5 squares who moves closer to you

Split the Tree – Ranged, roll attacks vs. two targets within 3 squares of each other and use the best roll vs. both targets, +14 vs. AC (Hit: 2d10+7; crit 27 + 2d6)

Beast companion – Brighty (using wolf mechanics):
Str 15, Con 14, Dex 14, Int 6, Wis 15, Cha 6; medium size; speed 7; AC 20, Fort 18, Ref 18, Will 19; 62 hp (bloodied 31); healing surges/day 2 (15 hp); Attack +10 vs. AC (kick); Damage 1d8 + 2 (or 1d8 + 4 with Combat Advantage); Endurance +10, Perception +10; Low-light vision
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Number of posts : 1299
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Registration date : 2006-09-11

PostSubject: Re: Diana   Thu May 07, 2009 9:16 pm

Initiative +8 (+10 near Scipio); Speed 7; HP 56 (Bloodied 28 ); Healing surges/day 8 (14 hp); AC 21, Fort 18, Ref 21, Will 18; Superior crossbow +14 (1d10+7; crit 17 + 2d6); Unaligned; Str 12, Con 14, Dex 20, Int 11, Wis 16, Cha 8; low-light vision; resist 5 necrotic and resist 5 poison

Feats: Distant Advantage, Elven Precision, Sneak of Shadows (use rogue sneak attack once per encounter), Weapon Proficiency (superior crossbow)

Special abilities: Beast Mastery; Hunter’s Quarry (+1d6 dmg); Raise Animal Companion (ritual); Wild Step (ignore difficult terrain when shifting)

Languages: Common, elven

Skills: Dungeoneering +11, Heal +11, Nature +13, Perception +13, Stealth +13, Thievery +13

Equipment: +2 Swiftshot superior crossbow (8th), +1 Deathcut leather armor (5th), +2 Cloak of Resistance (7th), Circlet of Second Chances (3rd), longsword, adventurer’s kit, 80 bolts, 150 gp

At-will powers:
Nimble Strike – Ranged, Special (shift 1 square before or after you attack), +14 vs. AC (Hit: 1d10+7; crit 17 + 2d6)

Twin Strike – Ranged weapon, 2 attacks, +14 vs. AC (Hit: 1d10+2 damage; crit 12 + 2d6)

Encounter powers:
Disruptive Strike – Ranged, immediate interrupt, trigger: you or an ally is attacked, target: attacking creature, +14 vs. AC (Hit: 1d10+7; crit 17+2d6; target takes a -6 penalty to the attack)

Elven Accuracy – Free, reroll a missed attack roll at +2 and use the second roll even if lower

Hunter’s Shot – Ranged, +14 vs. AC (Hit: 2d10+7); if shooting at quarry, attack roll needs to hit lower of AC and Ref

Sneak Attack – No action; when you have combat advantage and are using a light blade, crossbow or sling, add +2d6 damage on a hit

Two-Fanged Strike – Ranged, 2 attacks vs. one target, +14 vs. AC (Hit: 1d10+7 per hit, and +3 damage if both hit; crit 17 + 2d6)

Weave through the Fray – Move; immediate interrupt; trigger: an enemy moves adjacent to you; effect: you shift 3

Yield Ground – Encounter, immediate reaction, trigger: an enemy damages you with a melee attack, effect: shift 3 squares and gain +2 power bonus to all defenses until the end of your next turn

Daily powers:
Circlet of Second Chances: No action; when you fail a saving throw, reroll and use the second result even if it’s lower

Cloak of Resistance: Minor; gain resist 5 to all damage until the start of your next turn

Spitting Cobra Stance – Minor, stance, Effect: Until the stance ends, make a ranged basic attack as an opportunity action against any foe within 5 squares who moves closer to you

Split the Tree – Ranged, roll attacks vs. two targets within 3 squares of each other and use the best roll vs. both targets, +14 vs. AC (Hit: 2d10+7; crit 27 + 2d6)

Swiftshot Crossbow – Minor, make a ranged basic attack, +14 to hit and 1d10+7 damage

Beast companion – Brighty (using wolf mechanics):
Str 15, Con 14, Dex 14, Int 6, Wis 15, Cha 6; medium size; speed 7; AC 21, Fort 19, Ref 19, Will 20; 70 hp (bloodied 35); healing surges/day 2 (17 hp); Attack +11 vs. AC (kick); Damage 1d8 + 2 (or 1d8 + 4 with Combat Advantage); Endurance +10, Perception +10; Low-light vision
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