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 Kara Lyrandar

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Number of posts : 1299
Localisation : RBDM with a heart of gold
Registration date : 2006-09-11

PostSubject: Kara Lyrandar   Sat Nov 27, 2010 10:40 am

5th level:
Race: Half-elf
Class: Fighter1/Rogue4
HD: 1d10+4d8+10; 52 hp
Initiative: +7
Speed: 30 feet
AC: 22 (+5 Dex, +5 chain shirt, +1 shield, +1 dodge), touch 16, flatfooted 22
CMB +5 (+4 BAB +1 Str)
CMD 22 (+4 BAB +1 Str +5 Dex +1 trait +1 dodge)
Melee attacks: +2 handaxe +12 (1d6+3/x3), or +2 handaxe +10 (1d6+3/x3) and MW handaxe +9 (1d6/x3)
Ranged attacks: Longbow +9 (1d8/x3)
Saves: F +5, R +10, W +2 (+4 vs. enchantment effects)
Alignment: CG
Abilities: Str 12 (+1), Con 13 (+1), Dex 19 (+4), Int 14 (+2), Wis 10 (+0), Cha 10 (+0) [Dex 21 (+5) with Belt]

Languages: Common, Draconic, Elven, Giant, Gnome, Sylvan

Skills (49 pts):
Acrobatics +14 (5 ranks +5 Dex +3 class skill +1 trait)
Bluff +5 (1 rank +3 class skill +1 morale)
Climb +5 (1 rank +1 Str +3 class skill)
Diplomacy +8 (4 ranks +3 class skill +1 morale)
Escape Artist +12 (4 ranks +5 Dex +3 class skill)
Heal +2 (2 ranks)
Intimidate +8 (5 ranks +3 class skill)
Knowledge – Dungeoneering +7 (2 ranks +2 Int +3 class skill)
Knowledge – Local +6 (1 rank +2 Int +3 class skill)
Perception +10 (5 ranks +2 racial +3 feat)
Linguistics +7 (2 ranks +2 Int +3 class skill)
Ride +10 (2 ranks +5 Dex +3 class skill)
Sense Motive +5 (2 ranks +3 class skill)
Stealth +12 (4 ranks +5 Dex +3 class skill)
Survival +7 (4 ranks +3 class skill)
Use Magic Device +8 (5 ranks +3 class skill)

Feats (3 normal, 1 fighter, 2 rogue, 1 half-elf): Dodge, Skill Focus (Perception), Toughness, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse, Weapon Focus

Traits (2): Noble Born (Orlovsky), Reactionary

Low-light vision, elf blood, elven immunities (immune to magic sleep; +2 racial bonus to saves vs. enchantment spells/effects), sneak attack +2d6, bravado’s blade (replaces trapfinding), evasion, rogue talent (finesse rogue, weapon training), rake’s smile (replaces trap sense), uncanny dodge

Equipment: Fey-bane handaxe +2, Belt of Incredible Dexterity +2, Cloak of Resistance +1, Mithral chain shirt +1, 2 x masterwork handaxe, 2 x short sword, dagger, longbow, 20 arrows, chain shirt, backpack, bedroll, blanket, flint and steel, grappling hook, hooded lantern, 2 x oil flask, belt pouch, 4 days rations, silk rope (50 ft), sack, waterskin, whetstone

Potions: Cure Light Wounds (2), Cure Moderate Wounds

Wands: Cure Light Wounds (20 charges)

Money: 75 gp

Rake (Advanced Player’s Guide archetype)
The rake is a rogue who is open about her skills and talents, often to the point of being boastful. Usually she has the protection of an important f igure who finds her services useful, but sometimes her bravado is enough to keep enemies away. She is often used as a face for the group for diplomacy, gathering information, negotiations, or to gain the most lucrative contracts and quests from local authorities.

Bravado’s Blade (Ex): When a rake hits an opponent and deals sneak attack damage, she can forgo 1d6 points of that
damage and make a free Intimidate check to demoralize the foe. For every additional 1d6 points of sneak attack damage she forgoes, she receives a +5 circumstance bonus on this check. This ability replaces trapfinding.

Rake’s Smile (Ex):
At 3rd level, a rake gains a +1 morale bonus on Bluff and Diplomacy checks. This bonus increases by +1 for every 3 levels beyond 3rd. This ability replaces trap sense.

A little bit snotty and stuck-up because of no other reason than her claim to noble status
Very interested in wealth and social standing
Carries a grudge if she feels there has been an injustice done her. Can be jealous or envious of other and perhaps a bit prone to petty rivalry
Loves to show off and be the center of attention
Feels she is very good with people – though this is probably a bit inaccurate!
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