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 Kingdom issues (preparing for war)

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Admin
Admin


Number of posts : 1299
Localisation : RBDM with a heart of gold
Registration date : 2006-09-11

PostSubject: Re: Kingdom issues (preparing for war)   Tue Jan 31, 2012 8:22 pm

The member 'Admin' has done the following action : Dice roller

#1 'd20' : 1

--------------------------------

#2 'd20' : 14
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Leonis



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PostSubject: Re: Kingdom issues (preparing for war)   Tue Jan 31, 2012 8:37 pm

Did he fail both like Leonis?
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PostSubject: Re: Kingdom issues (preparing for war)   Tue Jan 31, 2012 8:45 pm

Leonis wrote:
Did he fail both like Leonis?

Just the first one. Grabthar has almost as good a Will save as Leonis and Kelis even when he's not raging (he doesn't get the rage bonus on these saves, of course, due to duration).

Plus, since a successful save does improve one's status if one failed a save previously, the fact that he succeeded at the second one means Grabthar is effectively back to normal.
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Leonis



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PostSubject: Re: Kingdom issues (preparing for war)   Tue Jan 31, 2012 9:21 pm

So Leonis is the only one who is in a failed state?

OK he fireballs everyone!

Greater Blink
Invisibility
Flight
Fireball
Quicken Fireball

Do it while they are asleep Smile
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PostSubject: Re: Kingdom issues (preparing for war)   Tue Jan 31, 2012 9:39 pm

Leonis wrote:
So Leonis is the only one who is in a failed state?

Nope. Rowan missed it both times too.

Quote :
OK he fireballs everyone!

Greater Blink
Invisibility
Flight
Fireball
Quicken Fireball

Do it while they are asleep Smile

I said it messes with your mind, not makes you suicidal! A fireball and a quickened fireball wouldn't kill anyone in this group.
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Leonis



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PostSubject: Re: Kingdom issues (preparing for war)   Wed Feb 01, 2012 10:11 am

That's why I do it while they sleep with greater invis up. We'll figure out a better spell selection to kill the group Very Happy

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Luna



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PostSubject: Trying to roll die   Thu Mar 01, 2012 7:26 pm

we'll see....
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PostSubject: Trying to roll die   Thu Mar 01, 2012 7:26 pm

The member 'Luna' has done the following action : Dice roller

'd20' : 17, 8
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Leonis



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PostSubject: Re: Kingdom issues (preparing for war)   Thu Mar 01, 2012 7:30 pm

Come, let's go CRAZY
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Admin
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PostSubject: Re: Kingdom issues (preparing for war)   Thu Mar 01, 2012 7:30 pm

The member 'Leonis' has done the following action : Dice roller

#1 'd20' : 1

--------------------------------

#2 'd20' : 3
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Leonis



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PostSubject: Re: Kingdom issues (preparing for war)   Thu Mar 01, 2012 7:30 pm

Oh yea...it's on....booyah!
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PostSubject: Re: Kingdom issues (preparing for war)   Thu Mar 01, 2012 7:49 pm

Luna wrote:
we'll see....

One success and one failure.

Leonis wrote:
Come, let's go CRAZY

Well, you said it Very Happy
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Admin
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PostSubject: Re: Kingdom issues (preparing for war)   Thu Mar 01, 2012 7:52 pm

Rolling for Grabby...

Hah! Two successes - the second roll making it right on the nose.


Last edited by Admin on Thu Mar 01, 2012 7:54 pm; edited 1 time in total
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Admin
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PostSubject: Re: Kingdom issues (preparing for war)   Thu Mar 01, 2012 7:52 pm

The member 'Admin' has done the following action : Dice roller

#1 'd20' : 12

--------------------------------

#2 'd20' : 8
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Rowan



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PostSubject: Re: Kingdom issues (preparing for war)   Thu Mar 01, 2012 10:09 pm

Here goes nothing
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PostSubject: Re: Kingdom issues (preparing for war)   Thu Mar 01, 2012 10:09 pm

The member 'Rowan' has done the following action : Dice roller

'd20' : 15, 13
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Leonis



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PostSubject: Re: Kingdom issues (preparing for war)   Thu Mar 01, 2012 10:20 pm

What's the worl coming to when leonis fails two saves and rowan makes em
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Kelis



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PostSubject: Re: Kingdom issues (preparing for war)   Thu Mar 01, 2012 11:13 pm

For Valenar!

(OK, that's 1 failed save)

Kelis doesn't sound any different as the drums of war begin to beat. However, she does start to go about the castle and town naked, protected only by an invisible barrier of steel-hard air, in the manner of her blessed ancestor Kelisandaris Indra par-Valen, who fought nude for tactical purposes.


Last edited by Kelis on Thu Mar 01, 2012 11:19 pm; edited 3 times in total
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PostSubject: Re: Kingdom issues (preparing for war)   Thu Mar 01, 2012 11:13 pm

The member 'Kelis' has done the following action : Dice roller

'd20' : 9, 2
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Leonis



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PostSubject: Re: Kingdom issues (preparing for war)   Fri Mar 02, 2012 1:20 am

Kelis wrote:
For Valenar!

(OK, that's 1 failed save)

Kelis doesn't sound any different as the drums of war begin to beat. However, she does start to go about the castle and town naked, protected only by an invisible barrier of steel-hard air, in the manner of her blessed ancestor Kelisandaris Indra par-Valen, who fought nude for tactical purposes.

Too easy. I think kelis should have to become less "superior", and have a desire to lead the kingdom
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Kelis



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PostSubject: Re: Kingdom issues (preparing for war)   Fri Mar 02, 2012 8:51 am

Leonis wrote:
Too easy. I think kelis should have to become less "superior", and have a desire to lead the kingdom
Heh... she's failed *one* save. Who knows what will happen next in her brain?

(shil asked me to tone down my usual over-the-top characterization for this campaign, so Kelis's descent into madness will be (more) gradual)
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PostSubject: Re: Kingdom issues (preparing for war)   Wed Mar 14, 2012 10:11 am

Now to get started on the actual kingdom mechanics issues.

Here are the stats for your kingdom at the start of the month before the war begins (i.e. the month that we've just played through in-game):

Quote :
Current scores: Economy +74, Loyalty +67 (69), Stability +79 (78), Unrest 0, Kingdom size = 56; Command DC 76; Consumption = 1; Treasury = 86 BP

Lakeshore statistics: Base Value = 1200 gp; Defense Modifier +18; Districts = 1; contains Barracks, Brothel, Caster's Tower, Castle, City Wall, Dump, Exotic Craftsman (x2), Garrison, Granary, Inn, Jail, Noble Villa, Park (x2), Phiarlan Enclave, Smith, Theater, Town Hall and Houses (x4); 5 minor items, 2 medium items.

Castle in forest: Base Value = 200 gp; Defense Modifier +8; Districts = 1; contains Caster's Tower, Castle; 3 minor items, 2 medium items.

Hunter's Horn statistics: Base Value = 200 gp; Defense Modifier +0; Districts = 1; contains Caster's Tower, Graveyard and Temple; 2 medium items, 5 minor items.

Olegton statistics: Base Value = 700 gp; Defense Modifier +8; Districts = 1; contains Caster's Tower, City Wall, Stable, Shrine, and House (x2); 4 minor items, 2 medium items.

Tatzlford statistics: Base Value = 700 gp; Defense Modifier +0; Districts = 1; contains Brewery, Caster's Tower, Shrine, Smith, Tavern and House (x3); 2 medium items, 4 minor items.

Varnhold city statistics: Base Value = 2200 gp; Defense Modifier +0; Districts = 1; contains Brewery, Brothel, Caster's Tower, Exotic Craftsman, Garrison, Granary, Graveyard, Inn, Jail, Smith, Tannery, Temple, Tradesmen (x3), and Houses (x8); 6 minor items, 2 medium items

The 86 BP you have to start with includes the 21 BP from the fey power. I decided to not restrict how/where you spend it, so it can go anywhere. 10 or 12 BP of it does need to be spent on maintaining your current three armies (centaurs + the two from Darro), as outlined in the mass combat thread, and more will presumably go on raising additional armies. You've also promised to build a Sivis enclave this month, which would take 12 BP, so that means you have 22/24 BP used up).

Now someone please roll me a stability check.
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Nameless



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PostSubject: Re: Kingdom issues (preparing for war)   Fri Mar 16, 2012 12:36 am

Here's 3
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PostSubject: Re: Kingdom issues (preparing for war)   Fri Mar 16, 2012 12:36 am

The member 'Nameless' has done the following action : Dice roller

'd20' : 6, 9, 18
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PostSubject: Re: Kingdom issues (preparing for war)   Fri Mar 16, 2012 9:10 am

Admin wrote:
The member 'Nameless' has done the following action : Dice roller

'd20' : 6, 9, 18

The first roll makes a successful Stability check and I'll consider the next two for the next rolls that come up.

That takes care of the upkeep phase, as follows:

Quote :
Upkeep Phase:
1 Determine Kingdom Stability: Success (84 vs. DC 76), so BP +1 because Unrest = 0

2 Pay Consumption: Pay 1 BP

3 Fill Vacant Magic Item Slots: 5 medium items

4 Unrest: None

Since there are presumably no changes to the kingdom leadership, the next question is what development/construction you're going to spend money on. You're spending 12 BP on a Sivis enclave and 10 on maintaining the three armies you have, which leaves you with 64, but some of that will need to go to raising additional armies. So maybe we should handle that (on the mass combat thread) before making decisions here?
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